Occlusion - Adaptive , Content - Basedmesh Design and Forward Tracking 1
نویسندگان
چکیده
2-D mesh-based motion compensation preserves neighboring relations (through connectivity of the mesh) as well as allowing warping transformations between pairs of frames; thus, it eeectively eliminates blocking artifacts that are common in motion compensation by block matching. However , available 2-D mesh models, whether uniform or nonuniform, enforce connectivity everywhere within a frame, which is clearly not suitable across occlusion boundaries. To this eeect, we hereby propose an occlusion-adaptive forward-tracking mesh model, where connectivity of the mesh elements (patches) across covered and uncovered region boundaries are broken. This is achieved by allowing no node points within the background to be covered (BTBC) and reening the mesh structure within the model failure (MF) region(s) at each frame. The proposed content-based mesh structure enables better rendition of the motion (compared to a uniform or a hierarchical mesh), while tracking is necessary to avoid transmission of all node locations at each frame. Experimental results show successful motion compensation and tracking.
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Two-dimensional mesh-based motion tracking preserves neighboring relations (through connectivity of the mesh) and also allows warping transformations between pairs of frames; thus, it effectively eliminates blocking artifacts that are common in motion compensation by block matching. However, available uniform 2-D mesh model enforces connectivity everywhere within a frame, which is clearly not s...
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Two-dimensional (2-D) mesh-based motion compensation preserves neighboring relations (through connectivity of the mesh) as well as allowing warping transformations between pairs of frames; thus, it effectively eliminates blocking artifacts that are common in motion compensation by block matching. However, available 2-D mesh models, whether uniform or non-uniform, enforce connectivity everywhere...
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